Stuck in a future where he doesn't know how to move forward.
A personal IP. My focus was on a fast paced and forward moving level that emphasised sliding and jumping actions. I wanted to design something that's fairly linear but with a lot of verticality and forward progression and ended up with a 'waterslide' like design.
Initial style and mood exploration + preliminary character designs
Gouache master studies looking at Edgar Payne, James Reynolds, John Sargent, and Henry Wong. + Digital plein airs.